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Won't Fix
Won't Fix in 6000.4.X
Votes
29
Found in
6000.1.10f1
6000.2.2f1
6000.4.0a1
Issue ID
UUM-107390
Regression
No
Crash on D3D12SwapChain::Present when performing various Unity operations
A recurring crash issue in the Unity Editor has been observed, affecting various workflows. These crashes have been reported to happen when:
1. Opening a Unity project
2. Entering Play Mode
3. Changing the Editor layout
4. Adding a GameObject to the Scene
5. Adding Components
6. Using Package Manager
Reproducible with versions: 6000.1.0f1 - 6000.1.10f1, 6000.2.0b1 - 6000.2.2f1
Reproducible on: Windows 11 (reporter), Windows 10 (other reporters)
Note: Not reproduced by CQA
First few lines of the stack trace:
{noformat}
0x00007FF8699B5DA9 (amdxc64) OpenAdapter12
0x00007FF869BF44B5 (amdxc64) OpenAdapter12
0x00007FF8697B9487 (amdxc64) OpenShimInterface
0x00007FF8968454DE (D3D12Core) D3D12GetInterface
0x00007FF89684782F (D3D12Core) D3D12GetInterface{noformat}
{noformat}
0x00007FF88BB2786B (nvwgf2umx) NVAPI_Thunk
0x00007FF88BB27516 (nvwgf2umx) NVAPI_Thunk
0x00007FF88BCA597C (nvwgf2umx) NVAPI_Thunk
0x00007FF88B34F658 (nvwgf2umx) OpenAdapter12
0x00007FF88D903484 (D3D12Core) D3D12GetInterface{noformat}
Comments (7)
-
dest-69
Sep 16, 2025 09:27
For me, working on these versions is currently impossible since it keeps crashing. I’ve also disabled DirectX 12 using the `-force-d3d11` command. I’ll keep an eye on the fix, and once it’s resolved, I’ll switch back to DirectX 12.
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sachelkas
Sep 11, 2025 17:57
Is this error present in version 6.3?
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sachelkas
Aug 28, 2025 06:09
Please solve this problem
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Code_TR
Aug 22, 2025 12:00
When i switched unity 6 from unity 2022, my game crashing almost everytime
I think it's related to the lights -
Codersama
Aug 22, 2025 08:06
August is almost over, and this issue isn't solved yet
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unity_089B72345176775089C3
Jul 24, 2025 23:57
For me turning off / removing DX12 from the graphics resolve this issue for me, which.. turns off a lot of features. But in the meantime it caused this issue to go away.
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Doni_gandoni
Jun 08, 2025 04:00
Is this issue resolved or will it be resolved in the next patch?
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Resolution Note:
We have tried to keep an eye on this crash for a while. Unfortunately, this is a hardware configuration/driver problem because crash callstacks point to vendor-specific driver functions, like OpenAdapter12() in libraries, such as amdxc64.dll (AMD), nvwgf2umx.dll (NVIDIA), qcdx12arm64xum.dll (Qualcomm), etc. Since, as a result, our code in the engine can not even start any crash-analysis on DirectX 12, we can not debug or fix such problems on our side. The only recommendation we can give is to update the drivers and/or to perform full uninstallation (i.e., using "Display Driver Uninstaller" tool) followed by a clean installation of the driver.
Resolution Note (6000.4.X):
We have tried to keep an eye on this crash for a while. Unfortunately, this is a hardware configuration/driver problem because crash callstacks point to vendor-specific driver functions, like OpenAdapter12() in libraries, such as amdxc64.dll (AMD), nvwgf2umx.dll (NVIDIA), qcdx12arm64xum.dll (Qualcomm), etc. Since, as a result, our code in the engine can not even start any crash-analysis on DirectX 12, we can not debug or fix such problems on our side. The only recommendation we can give is to update the drivers and/or to perform full uninstallation (i.e., using "Display Driver Uninstaller" tool) followed by a clean installation of the driver.