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Won't Fix
Votes
0
Found in
2018.4
2019.4
2020.3
2021.1
2021.1.0f1
2021.2
Issue ID
1328504
Regression
No
Crash on CustomRenderTextureManager::RecreateResources when "unity_builtin_extra" is missing from the Editor's directory
How to reproduce:
1. Delete the "unity_builtin_extra" file in your Editor's directory under "version\Editor\Data\Resources"
2. Try to open or create a project with that Editor
Expected result: "unity_builtin_extra" is recreated
Actual result: Crash opening the Editor
Reproducible with: 2018.4.34f1, 2019.4.25f1, 2020.3.6f1, 2021.1.5f1, 2021.2.0a15
First lines of stack traces:
0x00007ff6b7ee82fa (Unity) CustomRenderTextureManager::RecreateResources
0x00007ff6b7eeb79f (Unity) CustomRenderTextureManager::Update
0x00007ff6b8188cf9 (Unity) `InitPlayerLoopCallbacks'::`2'::PostLateUpdateUpdateCustomRenderTexturesRegistrator::Forward
0x00007ff6b816a2dc (Unity) ExecutePlayerLoop
0x00007ff6b816a3b3 (Unity) ExecutePlayerLoop
0x00007ff6b8171269 (Unity) PlayerLoop
0x0000000140A63EA7 (Unity) Material::CreateMaterial
0x0000000141C053D6 (Unity) GetGUIBlendMaterial
0x0000000141C02300 (Unity) DrawClippedTexture
0x0000000141C021E3 (Unity) GUIStyle::DrawBackground
0x0000000141C01B09 (Unity) GUIStyle::Draw
0x00000001416D9502 (Unity) GUIStyle_CUSTOM_Internal_Draw2_Injected
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Resolution Note:
Unity will not work correctly when you delete files from the install directory. You should never delete files in that directory. Unity is not able to restore those files and recover from that deletion.