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Under Consideration for 6000.5.X
Votes
4
Found in
6000.4.0a2
6000.5.0a4
Issue ID
UUM-133596
Regression
Yes
Crash on core::basic_string when opening a specific project and registering shaders after making minimal changes to a Scene
Steps to reproduce:
1. Open the “new user’s attached project”
2. Observe the crash
Alternatively:
1. Open the “user’s attached project”
2. Open the “Main” Scene
3. Make small changes in the Scene
4. Close the Editor
5. Open the Editor again
6. If no crash occurs, repeat steps 2-5
7. Observe crash
Reproducible with versions: 6000.4.0a2 (tested by the user), 6000.5.0a5 (tested by CQA)
Not reproducible with versions: 6000.0.66f1, 6000.3.7f1 (tested by the user)
Reproducible on: Windows 11
Not reproducible on: no other environment tested
Note: Reproduced by CQA only on 6000.5.0a5 with the “new user’s attached project”
First few lines of StackTrace:
0x00007FFEFE93C600 (Unity) core::basic_string<char,core::StringStorageDefault<char> >::find
0x00007FFEFE9A6268 (Unity) core::basic_string<char,core::StringStorageDefault<char> >::find
0x00007FFF01604841 (Unity) keywords::LocalSpace::StateFromKeywordNames
0x00007FFF0161CEBA (Unity) ShaderVariantCollection::WarmupOneShaderImpl
0x00007FFF0161D8F9 (Unity) ShaderVariantCollection::WarmupShadersImpl
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AetherCLion
Feb 04, 2026 14:27
This is reproduceable, what do u mean u can't recreate it? when there is video proof!