Search Issue Tracker
Duplicate
Votes
0
Found in
2019.3
2019.3.2f1
2020.1
2020.2
Issue ID
1222769
Regression
No
Crash on ConstantBuffersD3D11Base::SetBuiltinCBConstant when entering Play Mode and Camera.Render() is being executed
Reproduction steps:
1. Open user's attached project "BeatTheRhythm" and scene "BeatTheRhythm_BugRepro"
2. Enter Play Mode and then exit it
3. Repeat step 2 a few times (usually take two times)
--crash
Reproducible with: 2019.3.4f1, 2020.1.0a25, 2020.2.0a1
Could not test with: 2017.4.37f1, 2018.4.48f1 (errors)
Note: If the crash is not occurring, recompile all the scripts in the project and continue from step 2
First lines of the stack trace:
ConstantBuffersD3D11Base::SetBuiltinCBConstant
GfxDeviceD3D11Base::BeforeDrawCall
GfxDeviceD3D11Base::DrawBuffers
DynamicVBO::DrawChunk
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
This is a duplicate of issue #1221358