Search Issue Tracker
Won't Fix
Votes
0
Found in
2020.1.0b9
2020.3.11f1
2021.1
2021.2
Issue ID
1343245
Regression
Yes
Crash on BV4_OverlapBoxCB when entering Play Mode with a model with a lot of vertices
Reproduction steps:
1. Open the user's attached project
2. Enter play mode in "SampleScene"
Expected result: Editor enters play mode
Actual result: Editor crashes
Reproducible with: 2020.1.0b9, 2020.3.13f1, 2021.1.13f1, 2021.2.0b1
Not reproducible with: 2019.4.28f1, 2020.1.0b8
Note:
In this particular case, the model has over 9 million vertices
Stack trace:
#0 0x00000105983a9c in BV4_OverlapBoxCB(physx::Gu::Box const&, physx::Gu::BV4Tree const&, bool ()(void, physx::PxVec3 const&, physx::PxVec3 const&, physx::PxVec3 const&, unsigned int, unsigned int const), void)
#1 0x0000010599acd3 in physx::Gu::intersectBoxVsMesh_BV4(physx::Gu::Box const&, physx::Gu::TriangleMesh const&, physx::PxTransform const&, physx::PxMeshScale const&, physx::Gu::LimitedResults)
#2 0x00000105927c71 in GeomOverlapCallback_BoxMesh(physx::PxGeometry const&, physx::PxTransform const&, physx::PxGeometry const&, physx::PxTransform const&, physx::Gu::TriggerCache)
#3 0x000001057616da in MultiQueryCallback<physx::PxOverlapHit>::invoke(float&, physx::Sq::PrunerPayload const&)
#4 0x000001057c91ee in physx::Gu::AABBTreeOverlap<physx::Gu::AABBAABBTest, physx::Sq::AABBTree, physx::Sq::AABBTreeRuntimeNode, physx::Sq::PrunerPayload, physx::Sq::PrunerCallback>::operator()(physx::Sq::PrunerPayload const, physx::PxBounds3 const, physx::Sq::AABBTree const&, physx::Gu::AABBAABBTest const&, physx::Sq::PrunerCallback&)
#5 0x000001057c89b1 in physx::Sq::AABBPruner::overlap(physx::Gu::ShapeData const&, physx::Sq::PrunerCallback&) const
WORKAROUND: Disable the Fast Midphase in the MeshCollider cooking options
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Resolution Note (2022.1.X):
The issue is not in the number of vertices or PhysX but in the mesh itself. The mesh seems to be corrupted/broken, importing and exporting the fbx file again using Blender (or similar software) fixes the issue and the crash no longer reproduces.