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Votes
8
Found in
2018.3.0f2
Issue ID
1110660
Regression
No
Continuous speculative collision produces incorrect contact points
How to reproduce:
1. Open attached project
2. Open scene Scenes/SampleScene.unity
- Scene contains two bars constrained using Configurable Joints and a wall
- The bars are meant to rotate back and forth so they are in contact with the wall at both ends, one end at a time
3. Play the scene
- As the bars collide with the wall, contact points are displayed as spheres
- Note that the points do not correctly align with where the bar is touching the wall
- Reproduced with 2018.3.3f1 (d2dda06f4fb1)
Comments (2)
-
BuildSucceeded
Nov 22, 2019 11:59
So its still not been fixed?
-
Partel-Lang
Sep 30, 2019 06:16
So how can I tell actual contacts from predicted contacts if I wanted to play particle/sound FX on actual collision? This is completely useless.
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Resolution Note:
Speculative CCD calculates predicted contacts rather than actual contacts