Search Issue Tracker
Fixed in 5.0.1
Votes
0
Found in
5.0.0b21
Issue ID
665452
Regression
No
Content issues in Mecanim FAQ
Content issues in Mecanim FAQ
Unity 5.0.0b21/Editor/Data/Documentation/en/Manual/MecanimFAQ.html
"We are using the legacy animation system for character animations. Should we be using Mecanim instead?
Mecanim is the main animation technology that will be used and developed by Unity from now on. The legacy system will not be updated significantly."
The question is not really answered. Give a decisive answer such as the answer given in section on Legacy animation system:
“Prior to the introduction of Mecanim, Unity used its own animation system and for backward compatiblity, this system is still available. The main reason for using legacy animation is to continue working with an old project without the work of updating it for Mecanim. However, it is not recommended that you use the legacy system for new projects.”
"Is there a way to create AvatarIKGoals other than LeftFoot, RightFoot, LeftHand, RightHand?
This feature is planned for a future release."
We now have also the knee and elbow IK in 5.0
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Multiple errors are thrown in the console while using perforce when moving an asset using shortcuts
- PlayerPropertiesChanged event fires before Player Properties are applied
- Opening Media Pop-out in “Before You Start” Tutorial throws “Styles” and “Styles_Dark” messages in the Console window
- Play Mode Scenario selection/highlight is too long and out of its bounds when the Play Mode Scenario window is opened after maximizing
- Asset name is not shown in the Undo History window when a sprite is modified
Add comment