Search Issue Tracker
Active
Under Consideration for 6000.5.X
Votes
0
Found in
6000.0.67f1
6000.3.7f1
6000.4.0b7
6000.5.0a6
Issue ID
UUM-133622
Regression
No
SDF Bake Tool window cuts off/hides SDF preview after "Bake Mesh" operation at higher UI scaling
Steps to reproduce:
- Create a new project using the High Definition 3D template
- Open Window > Visual Effects > Utilities > SDF Bake Tool
- Dock the SDF Bake Tool window in the Editor
- Right-click on SDF Bake Tool tab and enable "Advanced Properties"
- In the Mesh property, click on the object field and select any built-in Mesh (e.g. Cube)
- Click "Bake mesh"
- Observe the window
Actual results: The SDF Representation preview opens but remains partially hidden because there isn’t enough vertical space
Expected results: The SDF Bake Tool window provides scrolling or another layout adjustment so both mesh previews are fully visible
Reproducible with versions: 6000.0.67f1, 6000.3.7f1, 6000.4.0b7, 6000.5.0a6
Tested on (OS): Windows 11
Notes:
- Reproduction differs on monitor parameters, but if UI Scaling is above 200-250%, the issue appears
- Additionally, the preview windows could behave more like basic mesh preview windows, which are resizable, because now the window feels very crowded and the content barely fits
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera
- Crash on EnumerateDisabledKeywordsInVariantsArray or UNITY_XXH32 when rapidly saving ShaderGraph or VFXGraph changes
Add comment