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Fixed
Fixed in 2020.3.39f1, 2021.3.13f1, 2022.1.0b4, 2022.2.0b1, 2023.1.0a1
Votes
19
Found in
2020.3.35f1
2021.3.5f1
2022.1.7f1
2022.2.0a17
2023.1.0a1
Issue ID
UUM-2591
Regression
Yes
“Connection is no longer valid. Calling auto disconnect.” error after tests ran
How to reproduce:
1. Open the attached project
2. Make sure platform set to Android
3. Go to TestRunner window (Window->General->TestRunner)
4. Run PlayMode tests by clicking "Run all in player(Android)"
5. Observe the console after all tests are run
Expected results: No errors
Actual results: “Connection is no longer valid. Calling auto disconnect.” error
Reproducible with: 2020.2.0a2, 2020.2.0a15
Not reproducible: 2020.1.0b13, 2020.2.0a1
Mobile devices
Reproducible with:
VLNQA00287, Motorola moto g(7) power (moto g(7) power), Android 9, CPU: Snapdragon 625 MSM8953, GPU: Adreno (TM) 506
VLNQA00216, Razer Phone 2 (Phone 2), Android 8.1.0, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630
VLNQA00269, Samsung Galaxy S10e (SM-G970F), Android 9, CPU: Exynos 9 9820, GPU: Mali-G76
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bungcogan
Jun 15, 2022 07:38
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alekseib_playtika
Nov 20, 2021 09:09
Will it fix for 2020 Unity?
DevDunk
Oct 28, 2021 11:51
Same issue on Oculus Quest 2
kerjemanov
Jan 26, 2021 15:19
In my case I run StandaloneWindows64 tests, and get the same result. All tests are green, but I have the error in my console:
Connection is no longer valid. Calling auto disconnect.
0x00007ff713e8f02c (Unity) StackWalker::GetCurrentCallstack
0x00007ff713e97409 (Unity) StackWalker::ShowCallstack
0x00007ff71535fafc (Unity) GetStacktrace
0x00007ff71643af63 (Unity) DebugStringToFile
0x00007ff713637316 (Unity) GeneralConnection::Poll
0x00007ff713637913 (Unity) EditorConnection::PollAllCustomMessages
0x00007ff714a069c3 (Unity) Application::TickTimer
0x00007ff7153692f1 (Unity) MainMessageLoop
0x00007ff71536d381 (Unity) WinMain
0x00007ff7171d0c66 (Unity) __scrt_common_main_seh
0x00007ffef5767034 (KERNEL32) BaseThreadInitThunk
0x00007ffef727d0d1 (ntdll) RtlUserThreadStart