Search Issue Tracker
Fixed in 2018.1.X
Votes
0
Found in
2017.1.0b5
Issue ID
917210
Regression
No
DrawMeshInstancedIndirect should validate arguments ComputeBuffer size/location
To reproduce:
1. Open the project, attached by the user (DrawMeshInstancedIndirectBug.zip)
2. Enter Play mode
3. Observe the Game view (nothing is drawn and no errors are shown)
4. (Optional) Comment line 52 in Example.cs and uncomment line 53 to make it work
Expected: Unity validates the ComputeBuffer size and shows the appropriate error when it is wrong
Actual: no errors are shown when the size of the ComputeBuffer is wrong
Reproduced in 5.6.0b5, 5.6.1p4, 2017.1.0b5, 2017.1.0b10, 2017.2.0a4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Add comment