Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.1.0f3
Issue ID
946766
Regression
No
[CommandBuffers] Parts of decals drawn in BeforeLighting are cut off when covered by a shadow
How to reproduce:
1. Open user's attached project
2. Go to DefferedDecals
3. Open "_DefferedDecals" scene
4. Switch to Game view
Expected result: Decal is visible when in the shadow
Actual result: Part of decal which is in the shadow is cut off
Reproduced with: 5.6.3p1, 2017.1.1f1, 2017.2.0b10, 2017.3.0a6
Note: When turning another directional light on, the decal only vanishes where 2 shadows overlap
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler connects to a different opened Editor project when more than one project is open and building for WebGL with Autoconnect Profiler enabled
- Creating and then deleting the "Integration Update: Rotation" block breaks and makes unusable VFX Graph
- “ArgumentNullException: Value cannot be null.” when deleting a newly created input action
- Undoing the creation of the "Button - TextMeshPro" GameObject only removes Canvas and EventSystem GameObjects
- A distorted audio clip is played when transitioning to another audio clip using Pitch Shifter Audio Effect
Add comment