Search Issue Tracker
Fixed
Fixed in 2021.3.32f1, 2022.3.12f1, 2023.1.17f1, 2023.2.0b14, 2023.3.0a9
Votes
2
Found in
2021.3.27f1
2022.3.4f1
2023.1.2f1
2023.2.0a21
2023.3.0a1
Issue ID
UUM-41126
Regression
No
[Vulkan] Clear command does not work when used in the middle of a RenderPass created with SRP RenderPass API
How to reproduce:
1. Open the “nativerenderpassclearbug“ project
2. Open the “SampleScene”
3. Open and observe the Scene view
4. Open and observe the Game view
Expected result: “Cube” and “Capsule” GameObjects are rendered
Actual result: “Cube” GameObject is rendered but “Capsule” GameObject is not rendered
Reproduced with: 2021.3.27f1, 2022.3.4f1, 2023.1.2f1, 2023.2.0a21
Reproduced on: Windows 10 (by reporter), Windows 11
Could not test on: macOS Ventura 13.4 (Intel) (Vulkan Graphics API is not supported)
Notes:
1. Also reproducible in Player
2. The Player silently crashes after 1-2 seconds of runtime with the 2021.3 stream
3. Reproducible with “Vulkan” Graphics API (Edit > Project Settings > Player > Other Settings)
4. Not reproducible with “Direct3D11”, “Direct3D12”, “OpenGLCore“, “OpenGLES2”, “OpenGLES3”, and “Metal” Graphics APIs
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inspector elements are rendered twice when the script component is added via drag-and-drop while the HideFlags.HideInInspector property is set
- Error "Light baking failed with error code 5 (Convergence data not available while rendering lightmaps)" thrown in Console when generating lighting for specific GameObjects
- Copy and Paste options for an Animation Property value are disabled in the Right click contextual menu
- Asset is not found when searching the Label "NewLabel" in Search Window
- "Compute dispatch: missing texture ID..." and "Compute dispatch: missing UAV ID..." warnings are thrown after changing the platform in High Definition 3D template
Add comment