Search Issue Tracker
Duplicate
Votes
0
Found in
5.4.1f1
Issue ID
834634
Regression
No
CommandBuffer.Blit() with no custom shader doesn't match CommandBuffer.Blit() with Internal_BlitCopy.shader
To reproduce:
1. Open attached project
2. Open the scene named "Blit_WILL_blit.unity" and click play, and observe that an image appears
3. Open the scene named "Blit_wont_blit.unity" and click play, and observe a grey screen appears
Reproducible: 5.5.0b5, 5.4.1p3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
This is a duplicate of issue #836103