Search Issue Tracker
Duplicate
Votes
0
Found in
5.4.1f1
Issue ID
834634
Regression
No
CommandBuffer.Blit() with no custom shader doesn't match CommandBuffer.Blit() with Internal_BlitCopy.shader
To reproduce:
1. Open attached project
2. Open the scene named "Blit_WILL_blit.unity" and click play, and observe that an image appears
3. Open the scene named "Blit_wont_blit.unity" and click play, and observe a grey screen appears
Reproducible: 5.5.0b5, 5.4.1p3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- SetComponentEnabled uses class instead of struct when constraining Enableable Component type
- [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist
This is a duplicate of issue #836103