Search Issue Tracker
By Design
Votes
1
Found in
5.4.1f1
Issue ID
836103
Regression
No
CommandBuffer.Blit does not produce the same result as Graphics.Blit
Reproduction steps:
1. Open the project
2. Open the "Test_CommandBufferBlit" scene
3. Play the scene and notice the gray screen
4. Open the "Test_GraphicsBlit" scene
5. Play the scene
Actual result: CommandBuffer.Blit and Graphics.Blit produces different result (image attached)
Expected result: CommandBuffer.Blit and Graphics.Blit produces the same result (image attached)
Reproduced on: 5.5.0b6, 5.4.1p3,
Shaders are not working correctly on 5.3 and 5.2 versions.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- 2D Freeform Light shadows disappear when light center is offset from shape bounds
- Crash on MarkAllDependencies when opening scenes with Assets from the YarnSpinner package
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
Resolution Note:
From user's code we can see that the script doing Graphics.Blit also set the Camera.targetTexture. But in commandbuffer one, the user didn't do that, and that's why the depth/stencil contents get lost.