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Fixed in 2019.1.X

Votes

29

Found in

5.6.0f3

Issue ID

900754

Regression

No

Command line -logFile with no parameters outputs to screen on OS X but not on Windows

Windows

-

Steps to reproduce:
1. Find attached project in command line Windows
2. Launch Unity with parameters -batchmode -quit -logFile
3. Notice that in -logFile we didn't input any path for the log file to be saved
4. Observe nothing being output
5. Repeat process in terminal on Mac OS
6. Observe logFile being output to terminal

Expected behaviour: The command should function the same on both Mac OS and Windows
Actual behaviour: No output in Windows, while Mac OS outputs the logFile to the terminal

Reproduces on 2017.1.0b1, 5.6.0f3, 5.6.0f2, 5.5.3p1

Notes: This behaviour is likely due to no handlers existing for -logFile command with no parameters.
Notes: The output is written in Windows, but it defaults to a location that the user probably doesn't expect: %LOCALAPPDATA%\Unity\Editor.

  1. Juixa

    Sep 28, 2018

    Hey, here is a response from dev team:
    "It has been on our radar for quite some time. Unfortunately the current situation with priorities is such that we might not have the bandwidth to address this issue until at least 19.1+."

  1. Resolution Note (fix version 2019.1):

    Logging now defaults to stdout on all platforms when running in batchmode. Note that on Windows, this still means output won't go to console by default as Windows applications don't have stdout handle by default. Output will, however, go to stdout if you launch Unity with a valid stdout handle. I.e. launching as a child process of a build system with redirected handles

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  7. DrummerB

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    Just for posterity, this is what works for me from a PowerShell script using Unity 2019.3.0

    & "$UNITY_EXE" -batchmode -logFile - -quit -projectpath "$PROJECT" | out-host

    Thanks infinibuzz for the hint

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