Search Issue Tracker
Fixed in 4.5.X
Votes
1
Found in
4.3.3f1
Issue ID
587149
Regression
Yes
Collider2D behaviour is not the same as Collider when Rigidbody2D Interpolation is turned on
Steps to reproduce :
- import the project attached
- open the "Test Scene"
- click on the pause button in the editor
- click play
- select the box and the cube in the Hierarchy
- click on the "next frame" button next to the play button a few times and notice that BoxCollider2D on Box gameobject does not match BoxCollider on Cube gameobject
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GameObjects change Hierarchy order when undoing adding Component to multiple GameObjects
- [macOS] Editor crashes after entering Play mode with overlapping GameObjects with Cloth Component and Cloth Inter-Collision enabled
- Look Dev constantly regenerates the default Volume Profile when set to "None" instead of using the default one
- Look Dev errors are spammed when opening a new HDRP project when Look Dev was added to the layout in the previous project
- URP Scene Templates are not editable when first opened from the New Scene dialog
Add comment