Search Issue Tracker
Won't Fix
Votes
2
Found in [Package]
v2.0.0-preview.17
Issue ID
1172220
Regression
Yes
Collab Ignore Rules Ignored
1. What happened
After adding rules in the .collabignore file that worked properly with Unity Collaborate v2.0.0-preview.17 in Unity Editor 2019.1.2f1, upgrading to Editor 2019.1.10 and .11 both ignore those rules, allowing all changes to be published.
2. How we can reproduce it using the example you attached
a. Open the project and sync it with Collab.
b. Make some changes to the materials in the Ignore and Test folders.
c. Open the .collabignore file.
Expected: The Assets/Ignore/, Assets/Test/ and Assets/Foo/ folders (and their contents) should have ignore icons over them in the Project Browser and changes inside of them should no be listed in the Collab Toolbar.
Actual: Those folders do not have the ignore icons on them and changes made in them are listed in the Collab Toolbar, even after pressing Rescan.
Reproduced in: 2018.4.1f1, 2019.1.10f1, 2019.3.0a5 when using Collab v2.0.0-preview.17.
Not Reproduced in same versions when using 1.2.16 of Unity Collaborate package.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- DepthNormalPrepass or DrawDepthNormalPrepass is rendered when using the Decal renderer feature with “Technique: Screen Space” and “Use Rendering Layers”
- “Shader error in 'Hidden/VFX/.../Minimal/Render Quad': undeclared identifier 'mainTexture' at line 2198 (on d3d11)” error appears when connecting a Switch Node output to the Main Texture in VFX Graph
- Editor crashes on GfxDeviceD3D12::UploadTextureSubData2DImpl when opening the Scene view
- The Camera's Clipping Planes Far value's condition of being greater than the Near value gets enforced when typing the value
- Sprites are not generated when using Fallback Sprite Assets
Resolution Note:
A simple fix would incur a noticeable performance overhead that would not benefit users. Marking this as Won't Fix for now.