Search Issue Tracker
By Design
Votes
1
Found in [Package]
1.3.0
Issue ID
ISXB-105
Regression
Yes
Clickcount does not increase with InputSystemUIInputModule
With InputSystemUIInputModule present in the scene, clickCount is never increased, it stays at 0 on UGUI elements and 1 on UIToolkit elements.
With standaloneInputModule, clickCount works.
to test:
* open demoProject
* open SampleScene
* try clicking on the red "element" (UI toolkit)
* try clicking on the white square (UGUI)
* Note that debug.log clickCount in console does not increase
(slack conversation is here: https://unity.slack.com/archives/C09Q7LYP9/p1650384253606309)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Skinned Mesh Renderer with multiple Animator Components does not render when "Optimize Game Objects" is enabled
- [iOS]Certain characters are not displayed when using iOS devices with 18 OS and newer
- Trees do not render in 'Unity Terrain - URP Demo Scene'
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
Resolution Note:
This is not a bug, investigated and the repro project is incorrectly implemented:
For UGUI: Implement IPointerClickedHandler (this will receive click count)
For UITK: Register a ClickEvent, e.g. elem.RegisterCallback<ClickEvent>(OnClick);