Search Issue Tracker
Fixed in 2.8.0
Votes
0
Found in [Package]
2.7.9
Issue ID
1394716
Regression
Yes
Cinemachine Virtual Camera Component gets duplicated when adding the same Component onto a Prefab
How to reproduce:
1. Open the attached "1394716.zip" project
2. Open the "SampleScene" Scene in the Scenes folder
3. Select the "A" GameObject in Hierarchy
4. Copy the hidden "CinemachineVirtualCamera" Component
5. Paste the copied Component into the "B" Prefab in the Prefabs folder
6. Remove the existing "CinemachineVirtualCamera" Component in the "B" Prefab
7. Paste the copied Component into the "B" Prefab once again
Expected result: Only one "CinemachineVirtualCamera" Component appears
Actual result: Two "CinemachineVirtualCamera" Components appear
Reproducible with: 2.7.9 (2021.1.28f1, 2021.2.10f1)
Not reproducible with: 2.6.11 (2019.4.36f1), 2.7.9 (2019.4.36f1, 2020.3.27f1, 2022.1.0b6, 2022.2.0a3), 2.8.0 (2021.2.10f1), 2.8.3 (2021.2.10f1), 2.8.4 (2021.2.10f1, 2022.1.0b6, 2022.2.0a3)
Note:
- Not reproducible with a different Component (tested using Event System)
- Reproducible on a new project
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warning in 'Hidden/Core/DebugOccluder' thrown after building High Definition 3D Sample Template
- Audio Mixer “+” buttons overlap with UI when the Audio Mixer window layout is set to Horizontal
- "Clear" button in the "Set project display name" closes all the pop-up instead of clearing just a name from the field
- Video Player renders no video on specific devices when using Vulkan
- The Editor slows itself down by showing tons of warnings when the majority of TransformAccessArrays content are NullRefs
Resolution Note (fix version 2.8.0):
Fixed in: 2.8.0