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By Design
By Design in 3.1.X
Votes
1
Found in [Package]
3.1.4
Issue ID
CMCL-1707
Regression
No
Cinemachine Confiner 2D InvalidateBoundingShapeCache() fails when scaling Bounding Shape at runtime
Reproduction steps:
1. Open the attached “IN-109223.zip” project
2. Open the “SampleScene”
3. Enter Play mode
4. Move with “A” or “D” keys to red or green point
5. Observe the CM Camera Confiner after scaling
Expected result: The Confiner adjusts accordingly
Actual result: The Confiner breaks
Reproducible with: 3.0.1, 3.1.4 (6000.0.54f1, 6000.1.13f1, 6000.2.0b10, 6000.3.0a3)
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Note:
- Using {{confiner.InvalidateBoundingShapeCache();}} before or after scaling has no difference in result
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Resolution Note:
User error: the polygon's localScale.z was being set to 0 by user code. It should remain at 1.
In ScaleBorderMask.cs line 30, code reads transform.localScale = new Vector2(x, y);
when it should read transform.localScale = new Vector3(x, y, 1);
Resolution Note (3.1.X):
User error: the polygon's localScale.z was being set to 0 by user code. It should remain at 1.
In ScaleBorderMask.cs line 30, code reads transform.localScale = new Vector2(x, y);
when it should read transform.localScale = new Vector3(x, y, 1);