Search Issue Tracker
Fixed in 2.4.0 - preview.4
Votes
0
Found in [Package]
2.2.7, 2.3.5
Issue ID
1176686
Regression
Yes
Cinemachine collider visualization is stuck when switching scenes
Repro steps:
1. Open attached project
2. Open the Physics Debug window and in the Physics Debug overlay panel check the "Collision Geometry" option
3. Open the "SampleScene" scene
4. Make sure you can see a sphere collider
5. Open the "SceneTwo" scene
Expected result: Collider disappears after changing the scene
Actual result: Collider is still seen
Reproducible with: 2018.4.7f1, 2019.1.14f1, 2019.2.2f1, 2019.3.0a12, 2020.1.0a1
Could not test with: 2017.4.32f1 (no package manager)
Reproducible with package versions: 2.2.7, 2.2.8, 2.2.9, 2.2.10, 2.3.5
Not reproducible with package versions: 2.2.0
Could not test with package versions: 2.1.13 (collider doesn't show)
Note: The sphere doesn't disappear when enabling and disabling the collider. With 2.2.0 it disappears after changing the scene.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inspector window flickers when a selector is created using a Style Class List Section
- [iOS] "UnityBatchPlayerLoop()" causes a freeze in the iOS application when it is put to the background and brought back to the foreground
- "Perform Selected" of Shortcut Manager window does not perform the shortcut in some cases
- Crash on mono_get_hazardous_pointer when running Play Mode tests in a specific project
- [iOS] ‘확인’(Done) and '취소'(Cancel) text is displayed as '...' in the on-screen keyboard when the System preferred language is set to Korean
Resolution Note (fix version 2.4.0 - preview.4):
Fixed in 2.4.0 - preview.4