Search Issue Tracker
Active
Under Consideration for 6000.5.X
Votes
0
Found in
6000.0.66f1
6000.3.8f1
6000.4.0b7
6000.5.0a6
Issue ID
UUM-134020
Regression
No
Child particle spawns offset toward camera when Collide with Depth Buffer uses Lifetime Loss = 1
Reproduction steps:
1. Open the attached “IN-132529” project
2. Open the “Scenes/CollisionBugScene” Scene
3. Move around the “Main Camera” GameObject
4. Observe the Scene View or Game View
Actual result: Child (red) particles spawn with a varying offset toward the depth-buffer camera
Expected result: Child (red) particles spawn exactly at the parent’s (green) collision point
Reproducible with: 17.0.4 (6000.0.66f1), 17.3.0 (6000.3.8f1), 17.4.0 (6000.4.0b7), 17.5.0 (6000.5.0a6)
Couldn’t test with: 15.0.0 (2023.1.0a2) - Same VFX graph does not import due to missing features
Reproducible on: Windows 11, Arch Linux (user)
Not reproducible on: No other environments tested
Notes:
- Offset only occurs when any Set Position block is enabled on the parent, even with radius = 0
- Offset direction and magnitude vary with the depth-buffer camera’s transform
- Bounce and friction settings on the Collision block do not affect the issue
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “X” button in Editor version search filter is difficult to see when Unity Hub theme is set to Dark
- [Android] The y-value of Input.mouseScrollDelta is positive when scrolling in both directions in the Player
- Crash on TexturesD3D11Base::SetTexture when using DirectX11
- URP _EMISSION keyword removed from Material when Global Illumination is set to None
- Adding “Entities Graphics Stats Drawer (Script)” Component in Inspector spams “InvalidOperationException: using UnityEngine.Input with Input System active” errors in the Console window
Add comment