Search Issue Tracker
Fixed in 4.6.2
Votes
0
Found in
4.6.0f1
Issue ID
645816
Regression
Yes
Formerly driven values in prefab instances become zero on Play
To reproduce:
1. Open project attached to edit by Rune (465816_LostValues.zip)
2. Open ContentFitterTest scene
3a. Select ContentFitter GameObject in the Hierarchy.
3b. Disable the ContentSizeFitter component. (Notice the height is 16.)
4a. Select ContentFitterPrefab prefab instance in the Hierarchy.
4b. Disable the ContentSizeFitter component. (Notice the height is 16.)
5. Press Play
7. Notice that the ContentFitter GameObject still has a height of 16.
6. Notice that the ContentFitterPrefab prefab instance now has a height of 0.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AI Navigation Preferences are not indexed for Search and cannot be found when searching for them in the Preferences Search field
- Sprite with normal map is lit incorrectly when GameObject is rotated 180 degrees on Y axis or Z Scale is set to "-1"
- SpeedTree does not move when using WindZone while having Vulkan or OpenGLES3 as an active Graphics API
- Shader Graph Preferences are not indexed for Search and cannot be found when searching for them in the Preferences Search field
- Excessive bloom intensity when using narrow aspect ratios
Add comment