Search Issue Tracker
Active
Under Consideration for 1.3.X, 7000.0.X
Votes
1
Found in [Package]
1.3.0-pre.4 - Entities
7000.0.0a1
Issue ID
ECSB-1269
Regression
No
Child entities are unparented on a closed SubScene when the child GameObject has a non-uniform scale
How to reproduce:
1. Open the “ECS_Physics_Bug_Repro.zip“ project
2. Open the “SampleScene“
3. Open the “Entities Hierarchy“ window in “Window > Entities > Hierarchy”
4. Close the “SubScene“ in the Hierarchy
5. Observe the “Entities Hierarchy”
Expected result: One entity is a parent of another
Actual result: None of the entities are parented
Reproducible in: 1.2.0, 1.3.0-pre.4 (2022.3.40f, 6000.0.13f1)
Could not reproduce in: 0.51.1-preview.21 (2021.3.41f1) (“SubScene” does not exist in that version)
Reproduced on: Windows 11 Pro (23H2), macOS 14.5 (by the reporter)
Not reproduced on: No other environment tested
Workaround: Add any Collider Component on the “Root“ GameObject
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
- Graphics Compositor breaks Unity rendering when the "Output Camera" is changed to a scene Camera and one Camera SubLayer is active
- The Editor freezes on RenderGraphViewer.Repaint when entering too many characters in search fields without character limits
- Adding a new SubLayer in Graphics Compositor renders BaseLayer darker and makes it flicker
Add comment