Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.6.0b1
Issue ID
860751
Regression
Yes
Changing Sub Emitters Particles System fields types does nothing while simulating Particle Effect
Reproduction Steps:
1. Open project
2. In Hierarchy select "Particle System"
3. Under Particle System component set any of the fields to "Random Between Two Constants"
Note: it should work
4. Select "Particle System" child "Derbis"
5. Try step 2
6. Notice that nothing happens (field does not change its type)
7. Disable Particle Simulation "Stop"
8. Try step 2 again
9. Notice that now it works as expected
Expected behaviour: It is always possible to change field type.
Actual result: If Simulation is running changing Sub Emitters field type does nothing
Reproduced on versions: Unity 5.6.0a6, 5.6.0b1
Did not reproduce on versions: Unity 5.4.3p3, 5.5.0p1, 5.6.0a1
Project crashes on versions between 5.6.0a1 and 5.6.0a6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Add comment