Search Issue Tracker
By Design
Votes
0
Found in
2018.3.0a2
Issue ID
1051689
Regression
No
Changes in Rect Transform are not applied to prefab variants
Changes in Rect Transform are not applied to prefab variants
Steps to reproduce:
1. Create an empty game object and add Rect transform
2. Drag the empty game object to project tab to make prefab
3. Create prefab variant(right click on the prefab >> create >> prefab variant)
3. Make changes in the Rect Transform of the prefab variant
4. Make sure autosave is checked on or user needs to save it manually
5. Open prefab variant again to check changes has been applied to it or not
Check the attached video to reproduce the issue
Expected Result: Changes should be applied
Actual Result: Changes are not applied
Occurring with:
Version 2018.3.0a2 (e9113db2e9bf)
Branch: prefabs/improved
Version 2018.3.0a3 (8235364df44d) Personal
Branch: prefabs/improved
Environment:
Windows 10 and Mac 10.13
This is by design. Default override properties do not propagate to Prefab instances, including the instance of a base Prefab inside a Prefab Variant. See the documentation section "Alignment is specific to Prefab instance":
https://docs.google.com/document/d/1MjxUjT1krD4iB91kKpUIAF7NMr3gUrvo5x3EXi9AGbw/edit#heading=h.hq5our40rul5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Different build sizes between Editor build and command-line build when "Static Batching" is enabled
- Particle System "Start Rotation" property affects a different axis when upgrading to newer Editor versions
- "Light" Component's "Culling Mask" setting is hidden but still has an effect when using HDRP
- Selecting the Web platform can be done when using the HDRP project
- Textures swap when SpriteRenderers with shared materials and animators are toggled on and off
Add comment