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Won't Fix
Votes
0
Found in
5.1.0f2
Issue ID
702694
Regression
No
[DX11] Change the scale of an object at runtime affects it's colour
>Vector3 newShadowScale = new Vector3(GetShadowWidth (), GetShadowHeight (), 0f);
Scale of 0 (Z component) doesn't make sense and it results in a lot of NaNs inside the Standard shader.
It should be 1.0f.
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