Search Issue Tracker
Third Party Issue
Third Party Issue in 6000.3.X
Votes
0
Found in
6000.3.2f1
Issue ID
UUM-130873
Regression
Yes
Canvas UI elements flickering when interacting with Inspector if the UI GameObjects have an Image component
How to reproduce:
1. Open the attached "IN-125133_Flexible Blur 6.3 Bug.zip" project
2. Open the "Bug" scene
3. In the Hierarchy, under Canvas -> Grid select either "BlurredImage (editor interaction causes flickering)" or "Image (ditto)" GameObjects
4. With the GameObject selected, try to hover mouse over Inspector or interact with it in any way (click anything, change values...)
5. Observe the Scene View
Actual result: The UI elements in scene view flicker, disappear, get stretched/smeared
Expected result: No flickering is caused by interacting with the Inspector
Reproducible with: 6000.3.0a1, 6000.3.2f1, 6000.4.0a3
Not reproducible with: 6000.0.64f1 (5360b7cd7953), 6000.2.0b2 (d4c40f50eb81)
Could not test with: 6000.4.0a4, 6000.4.0b2, 6000.5.0a3 (script errors that corrupt the UI)
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Note: This issue appears if the selected GameObject has a built-in Image or custom Blurred Image component from a package in the project, and is also caused by Raw Image component
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Thank you for reporting a bug to Unity.
Our investigation indicates the issue originates from the third-party package FlexibleBlur. Because the problem lies outside our codebase, we're unable to address it directly.
However, we have found an option in the Flexible Blur Feature called "Overlay Compatibility Fix" which stops the flickering when enabled.
Resolution Note (6000.3.X):
Thank you for reporting a bug to Unity.
Our investigation indicates the issue originates from the third-party package FlexibleBlur. Because the problem lies outside our codebase, we're unable to address it directly.
However, we have found an option in the Flexible Blur Feature called "Overlay Compatibility Fix" which stops the flickering when enabled.