Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
1.4.2
Issue ID
OXRB-67
Regression
No
Cancelled event firing is delayed for Oculus Touch triggers when using Input Action system
How to reproduce:
1. Open the attached project "vrtest.zip"
2. Open SampleScene
3. Enter Play Mode with Oculus Quest Link enabled
4. Press and release the Oculus controller trigger button
5. Observe Console
Expected result: Canceled event fires instantly after releasing the trigger
Actual result: Canceled event fires ~5-7 seconds after releasing
Reproducible with: 1.3.1 (2021.3.1f1), 1.4.2 (2021.3.4f1, 2022.1.4f1, 2022.2.0a16)
Could not test with: 2019.4.39f1, 2020.3.35f1 - Feature Development, Feature VR packages not available
Reproduced with:
Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Overlay Image gets darker on each Camera when multiple Cameras are used
- Assertion failed on expression: 'scriptedImporterClass == SCRIPTING_NULL error when opening the standalone profiler window
- Disabled assets in Import Unity Package window aren't tracked but count as being selected by user
- [Windows] Crash on GetManagerFromContext when video is playing and creating High Definition 3D Projects after FMOD failed to switch back to normal output Error appeared
- GC Alloc produced when adding items to MultiColumnListView with Auto Assign Binding
Resolution Note:
There are no fixes planned for this Bug