Search Issue Tracker
Fixed
Fixed in 6000.3.3f1, 6000.4.0b3, 6000.5.0a3, 6000.5.0a4
Votes
0
Found in
6000.3.2f1
6000.4.0b1
6000.5.0a3
Issue ID
UUM-130100
Regression
No
Cameras overlay First Person Mode settings dropdown does not have padding at the bottom
Steps to reproduce:
- Create a new Unity project using Universal 3D template
- Enable the "Cameras" overlay in the Scene View
- Open the First Person Mode settings dropdown
- Observe the dropdown
Actual results: There is no padding at the bottom, the textfield bounds for "Overscan Opacity" property are cut off
Expected results: There is the same padding at the bottom like at the top of the dropdown
Reproducible with versions: 6000.3.2f1, 6000.4.0b1, 6000.5.0a3
Can’t test with versions: 6000.0.64f1, 6000.2.15f1 (due to UUM-122892)
Tested on (OS): MacOS Silicon M1 Tahoe 26.0.1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
Resolution Note:
Fixed in 6000.5.0a4
Resolution Note (fix version 6000.5.0a4):
Scene/Game View: Fixed the size of the "Camera overscan settings" dropdown window.
Resolution Note (fix version 6000.5.0a3):
Fixed in 6000.5.0a4
Resolution Note (fix version 6000.4.0b3):
Scene/Game View: Fixed the size of the "Camera overscan settings" dropdown window.
Resolution Note (fix version 6000.3.3f1):
Scene/Game View: Fixed the size of the "Camera overscan settings" dropdown window.