Search Issue Tracker
By Design
Votes
0
Found in
2022.3.56f1
6000.0.35f1
6000.1.0b3
6000.2.0a1
Issue ID
UUM-96042
Regression
No
_CameraDepthTexture is not generated when SSAO and Depth Texture options are enabled in URP Asset
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/SampleScene.unity” Scene
3. Open Frame Debugger (Window > Analysis > Frame Debugger)
4. Select “(RP 2:0) Draw Skybox“ drop-down arrow
5. Select the “Camera.RenderSkybox” drop-down arrow
6. Select “Draw Mesh”
7. Observe the RenderTarget in the Details
Expected result: “_CameraDepthTexture” exist
Actual result: “_CameraTargetAttachmentA” is present
Reproducible with: 2022.3.56f1, 6000.0.35f1, 6000.1.0b3, 6000.2.0a1
Testing environment: Windows 10 Enterprise 21H2, Apple M1 Ultra
Not reproducible on: No other environment tested
Note:
- Does not reproduce with SSAO disabled
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Console shows Exception: {"error":"not found","detail":["not found"]} after opening Build History window
- [HDRP] Volumetric cloud shadows disappear when there is no directional light shadows
- “Selector” column names in the Search window are lowercase when added
- Install List Project Counter Panel can be right clicked through and Install Context Menu can be opened disabling Project Counter Panel's buttons
- [MacOS] Scene is marked/flickering as dirty (with asterisk) when dragging a Material on a GameObject in Scene view
Resolution Note:
Hello.
When using rendering features that require a depth prepass, _CameraDepthTexture is generated during the depth prepass (in this case the DepthNormalPrepass) and is available as input for all subsequent passes. Doing a subsequent depth copy after the opaque pass is redundant and is optimized away.