Search Issue Tracker
Fixed in 2019.1.X
Votes
0
Found in
Issue ID
845671
Regression
No
Camera Preview disappears after locking Inspector Window
Ok, I figured out the bug. I'll provide more details in a comment below, but here are the basic repro steps:
- Open up Editor
- Make sure there is only one Inspector tab open (close other Inspector tabs and then restart if necessary)
- Create second Inspector tab
- Edit -> Project Settings -> Player
- This should set both Inspector tabs to the PlayerSettings view.
- Navigate back to 'first' Inspector tab
- Lock this 'first' Inspector tab (not the second one, make sure)
- Click the Camera
- Observe the missing preview window (err...observe the missing preview window)
The bug doesn't repro if you lock the 'second' Inspector tab, and once you unlock the 'first' Inspector tab.
** Original Bug Notes**
If I click around the Editor, I can make the Camera Preview not re-appear after clicking back on the camera in the Scene window.
Usually, I can get it disappear by opening up the Player Settings, and then immediately selecting the camera either in the Scene window, or the Hierarchy.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Add comment