Search Issue Tracker
Fixed
Fixed in 2021.3.26f1, 2022.2.19f1, 2023.1.0b16
Votes
0
Found in
2021.3.24f1
2022.2.17f1
2023.1.0b14
Issue ID
UUM-34104
Regression
No
Button's background color does not fully transition back to its original color when stopping hovering over it and transition is enabled
How to reproduce:
1. Open the attached project “UITK MR.zip“
2. Open Scene “Menu“
3. Enter Play Mode
4. Hover over the “Host“ button and move the mouse away from the button
Expected result: The color of the button returns to the same as it was before hovering over it
Actual result: The color becomes a bit darker, but doesn’t return to it’s original color before hovering over it
Reproducible with: 2021.3.24f1, 2022.2.17f1, 2023.1.0b14, 2023.2.0a10
Not reproducible with: 2023.2.0a12
Can’t test with: 2020.3.47f1 (“Graphics.CopyTexture source and destination have different master texture limits. Source 1, Destination 0” error in the Console)
Fixed in: 2023.2.0a11
Reproduced on: macOS 13.0.1 (Intel), Windows 11 (by reporter)
Notes:
- Issue is reproducible in Builds
- If the transition is not enabled, then it behaves as expected without it being animated
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inspector elements are rendered twice when the script component is added via drag-and-drop while the HideFlags.HideInInspector property is set
- Error "Light baking failed with error code 5 (Convergence data not available while rendering lightmaps)" thrown in Console when generating lighting for specific GameObjects
- Copy and Paste options for an Animation Property value are disabled in the Right click contextual menu
- Asset is not found when searching the Label "NewLabel" in Search Window
- "Compute dispatch: missing texture ID..." and "Compute dispatch: missing UAV ID..." warnings are thrown after changing the platform in High Definition 3D template
Add comment