Search Issue Tracker
Active
Under Consideration for 6000.6.X
Votes
0
Found in
6000.0.70f1
6000.3.10f1
6000.4.0b11
6000.5.0a7
6000.6.0a1
Issue ID
UUM-136050
Regression
No
Builds fail with “CommandInvokationFailure: Gradle build failed” error when Android is selected as the Build Platform
Steps to reproduce:
1. Open the “user’s attached project”
2. Go to “File/Build Profiles” and switch to Android Platform
3. Build the project
Actual result: The Build fails with “CommandInvokationFailure: Gradle build failed” error
Expected result: The Build is successful
Reproducible with versions: 6000.0.70f1, 6000.3.10f1, 6000.4.0b11, 6000.5.0a6
Not reproducible with versions: 6000.5.0a8
Couldn’t test with versions: 2023.1.0b20 (due to compiler errors)
Fixed in versions: 6000.5.0a7
Reproducible on: Windows 10
Not reproducible on: macOS 15.7.3 (M1 Max)
Note: Standalone Windows build is successful
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Up, Down and other Buttons in a Style Sheet's Inspector unselect items when they are clicked while they are disabled
- Virtual Player remains active and still launches when removed from Additional Editor Instances from a custom Play Mode Scenario
- UI Toolkit Editor Window Creator becomes not interactable and greyed out when a long name is entered
- [Web][iOS] Web Player keeps restarting on launch when Native C/C++ Multithreading is enabled
- "Add Scene to Scenes in Build" pop-up reappears after Scene has already been added and another Multiplayer Editor Instance is loaded
Add comment