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Fixed in 5.3.0
Votes
91
Found in
Issue ID
651505
Regression
No
[Building] Windows standalone not buildable when sharedassets file is larger than 2gb
Steps to reproduce:
* open the project
* project contains lots of graphical elements (project takes up 4gb when imported)
* wait for import to complete
* Build -> make sure test.scene is included -> build
* Building stops, errors are shown:
success && actual == (UInt64)size
UnityEditor.HostView:OnGUI()
Building - Failed to write file: sharedassets0.assets
UnityEditor.HostView:OnGUI()
Error building Player: Couldn't build player because of unsupported data on target platform.
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alkekapito
Apr 24, 2015 09:06
Exact, same problème in a open world building game...
This limit in pc platform is not logique...
alkekapito
Apr 24, 2015 09:06
Exact, same problème in a open world building game...
This limit in pc platform is not logique...
_creatio_
Apr 23, 2015 13:46
Please fix this, we can't use Unity 5 at all because of this bug.
Our build constantly fails on Unity Pro 4.x for iOS and for Android with PVRTC compression on MacOSX because of the lack of memory (other platforms are building smoothly).
It is a show stopper for us, please please please please....
Xtense
Apr 20, 2015 18:04
Are you serious?
So you're telling me that building a project with an asset count bigger than 2GB is currently impossible?
What the hell guys!
Imagine if the guys making the new Abe suddenly stumbled upon this bug, or, hell, any other AAA dev that decides to use Unity for portability. Not just release-ready stuff, but simple milestones.
Wow, did you drop the ball on this one. It's 2015 for god's sake. Half a year and it's still not fixed.
intermarum
Apr 20, 2015 17:19
Wait, WHAT?!
Shadowegemon
Apr 17, 2015 12:47
Always News
gabrielmatos
Apr 16, 2015 22:17
Any solution?
sbrusse
Mar 29, 2015 20:54
I have the exact same issue,
Any solution?
pjenness
Mar 20, 2015 13:06
Please fix this .Im using huge textures for presentation vr, but it wont let me build the player
OptimoMaximo
Mar 14, 2015 16:55
Still there also for me. Let's tell our users to download Unity to play our game clicking on the play button. YAY for OpenSourcing our work!!!