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Fixed
Fixed in 1.22.3, 2.4.3
Votes
0
Found in [Package]
2.3.1
Issue ID
BPSBP-1076
Regression
No
BuildAssetBundleOptions.AppendHashToAssetBundleName yields different results when using CompatibilityBuildPipeline and BuildPipeline
How to reproduce:
1. Open the attached "IN-92966" project
2. Open the “SceneTest” Scene
3. Navigate to “Example” > “Build AssetBundles” inside the Editor window
4. In the project directory folder, locate and open the “MyBuild” folder,
5. Ensure that the folder is configured to show file name extensions
6. Observe the “Meshes.bundle” and “Scenes.bundle” files
7. Delete the “MyBuild” folder
8. In the Editor, navigate to “Example” > “Build Broken AssetBundles”
9. Repeat steps 4-6
Expected result: Hash is set before the file name extension
Actual result: Hash is set after the file name extension
Reproducible in: 1.21.25 (2022.3.56f1) , 2.2.4 (2022.3.56f1, 6000.0.35f1, 6000.1.0b3)
Could not test with: 1.21.25 (2021.3.48f1) ({{BuildAssetBundlesParameters}} is not recognized as a valid struct)
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Note: Issue is related to the Scriptable Build Pipeline package
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