Search Issue Tracker
Fixed in 2022.3.29f1
Fixed in 2023.3.X
Votes
0
Found in
2022.3.4f1
2023.1.2f1
2023.2.0a21
2023.3.0a3
Issue ID
UUM-41429
Regression
Yes
[WebGL] Build crashes on CachedWriter::Write when building a project for WebGL
Reproduction steps:
1. Open the attached “repro-project“
2. Open the Assets/Scenes/TestScene.unity scene
3. Build And Run
4. Observe the crash
Reproducible with: 2022.1.0a15, 2022.3.4f1, 2023.1.2f1, 2023.2.0a21
Not reproducible with: 2021.3.28f1, 2022.1.0a14
Reproduced on: Windows 10 Pro
Note: Not reproducible on Standalone Build
First few lines of the stack trace:
{{0x00007ff7c92a2ed3 (Unity) CachedWriter::Write }}
{{0x00007ff7c9678691 (Unity) StreamedBinaryWrite::TransferTypelessData }}
{{0x00007ff7c9092f1d (Unity) Texture2D::Transfer<StreamedBinaryWrite> }}
{{0x00007ff7c9662b57 (Unity) SerializedFile::WriteObject }}
{{0x00007ff7c964c377 (Unity) PersistentManager::WriteFile}}
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Weight Brush Overlay text is clipped in Sprite Editor
- GameObject Transform scale values reset to their previously saved values when proportions are constrained and certain decimal values are entered in the Inspector
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
- Scene becomes dirty when first opening an HDRP Template project
Resolution Note (fix version 2022.3.29f1):
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-43771
Resolution Note (fix version 2023.3):
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-43771