Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
1.19.6
Issue ID
BPSBP-341
Regression
No
Build cache doesn't take defines into consideration
How to reproduce:
1. Open the user’s attached project
2. Go to Window -> Asset Management -> Addressables -> Groups
3. Select Build -> Clean Build -> All
4. Select Build -> New Build -> Default Build Script
5. Navigate to Library/com.unity.addressables/aa/OSX/StandaloneOSX within the project directory
6. Note the full hash in the filename of “defaultlocalgroup_scenes_all_…”
7. Go to File -> Build Settings -> Player Settings
8. Under Script Compilation -> Scripting Define Symbols, remove TEST_DEFINE and select Apply
9. Return to the Addressables Groups window and repeat step 4
10. Repeat steps 5 and 6
Expected result: the hash in the filename is different after removing the define
Actual result: the hash in the filename is identical
Reproducible with: 1.19.19, 1.20.0 (2019.4.40f1, 2020.3.36f1, 2021.3.5f1, 2022.1.7f1, 2022.2.0a18, 2023.1.0a1)
Reproducible on: macOS 11.6
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Builders incorrectly informs about a circular dependency when the reference in the second UI Document is removed
- TextMeshPro Text is misaligned when it should align in the "flush" style
- Vehicle body is lifted way above wheels containing a WheelCollider Component when entering Play Mode
- A bright horizontal line appears in Game view while underwater, when the cloud layer is enabled
- [HDRP] Clear coat materials produce screen-space reflections when the clear coat value is 0 in "Forward Only" Lit Shader Mode
Resolution Note:
There are no fixes planned for this Bug