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Votes

0

Found in

6000.0.20f1

Issue ID

UUM-82377

Regression

Yes

Build And Run button is not active when Platform is switched

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*Steps to reproduce:*
1. Create a new project using Universal 3D template
2. Open Build Settings (File -> Build Settings)
3. Switch to another Platform (example: Linux)
*Actual results:* Platform is changed and buttons "Build" and "Build And Run" become active
*Expected results:* Platform is changed but "Build And Run" button is not active
*Reproducible with versions:* 6000.0.20f1
*Not reproducible with versions:* 2021.3.44f1, 2022.3.47f1, 6000.0.19f1

*Tested on (OS):* macOS Sonoma 14.5 (Intel), Windows 11 Pro

*Notes:*
- Issue is reproducible on macOS Sonoma 14.5 (Intel) with Windows, Windows Server, Linux and Linux Server when changing Platforms
- Issue is reproducible on Windows 11 Pro with macOS, Linux, macOS Server, Linux Server, iOS, tvOS and visionOS Platforms

  1. Resolution Note:

    We check for architecture and OS we are running on before enabling "Build and Run" in the menu or in the build window. Unless it's a remote build or for platforms like WebGL/Android/iOS.

    "Build and Run" should only be active if you can run what you just built.

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