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Won't Fix
Votes
0
Found in
5.3.5f1
Issue ID
801105
Regression
No
[Physics2D.BoxCast] Using a float and Infinity in BoxCast distance returns different distances
1. Open the attached project
2. Open the available scene
3. Play scene
4. Check the console
Having the BoxCast distance set to 0.009407002 returns 0.0047035220
Having the BoxCast distance set to infinity returns 0.0030002590, which is the true value
This difference can potentially cause problems.
Workaround: May be avoided if using Mathf.Infinity as BoxCast distance
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