Search Issue Tracker
Fixed
Votes
0
Found in [Package]
1.4.7
Issue ID
UVSB-807
Regression
No
Bolt and Ludiq both take a lot of time when Editor changes state
<p>I made deep profiling and found when I play the game or chane something is scripts Unity Editor reloads its app domain code base and Bolt's static initializers take very long time in such moments. Sometimes I forget what I wanted to check while waiting for Unity Editor moves to play state or while compilation is done. It would be great to optimize Editor part of Bolt. What if you make some tweak to disable Bolt's editor part leaving runtime part? It would help to speedup Unity Editor.</p>
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Skinned Mesh Renderer with multiple Animator Components does not render when "Optimize Game Objects" is enabled
- [iOS]Certain characters are not displayed when using iOS devices with 18 OS and newer
- Trees do not render in 'Unity Terrain - URP Demo Scene'
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
Resolution Note:
Original Issue|https://support.ludiq.io/communities/5/topics/2287-delay-in-entering-play-mode] - Fixed as part of Work in Bolt 2.
Lazlo Bonin (Lead Developer) 1 year ago
This is largely fixed in Bolt 2 Alpha 4 thanks for the new Odin serialization and a ton of optimizations to the plugin container.