Search Issue Tracker
By Design
By Design in 2023.2.X
Votes
0
Found in
2023.1.9f1
2023.2.0b6
Issue ID
UUM-46968
Regression
No
Blend Tree Freeform Cartesian representation does not update consistently
Blend Tree Freeform Cartesian representation does not update consistently
- Extract link and drag into new Unity project
- Open Scene- 'Sample Scene'
- Open the animator window and double click the state Blend tree' to expand the view on layer 0
- Select the blend tree node in the expanded view mode
- Enter playmode
Expected result: The input display updates regularly showing an accurate view of the current cartesian input's values
Actual result: The display updates only when the user's mouse enters and exits a different GUI element
!Unity_NivDitbty0.gif|width=410,height=256![^BlendTreeUpdating.zip]
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Visual artifacts appear when using "clip" method in custom shader and running on GLES
- Scaled Backgrounds List and dropdown text are enabled while Scaled Backgrounds field is disabled in IMGUI Debugger window
- Editor crashes when large value is entered in Scaled Backgrounds field of IMGUI Debugger window
- "Custom Function" Node "Input" type changes do not immediately show mistmatch errors when set to an incompatible type in Shader Graph
- My Assets list is populated with Asset Packages when setting how many Packages to display before clicking the Load button
Resolution Note:
Playmode doesn't update UI because of perfromance cost
Resolution Note (2023.2.X):
Playmode doesn't update UI because of perfromance cost