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Fixed in 2020.1.X
Fixed in 2018.4.X, 2019.3.X
Votes
56
Found in
2018.3.0b1
2018.3.0b2
2019.1.0a1
2020.1.0a1
Issue ID
1081596
Regression
No
Billboard Particle System rolls in the Game View with "Allow Roll" disabled when a Camera is rotating around it
Repro steps:
1. Open user attached project
2. Enter Play Mode
3. Observe the Game View
Expected: The Camera rotates around the cloud without it rotating itself
Actual: The cloud rotates from time to time and only in the Game View
Reproducible with: 2018.3.0b2, 2019.1.0a1
Not reproducible with: 2017.4.11f1, 2018.2.9f1
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ilhomparisi
Sep 27, 2019 16:45
I'll give you all my 9 votes. fix it please
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ehdeekay
Sep 05, 2019 17:14
Still an issue with 2019.1.7f1
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MikeDaoust
Sep 05, 2019 17:13
2019.1.14 and onwards, still an ongoing issue and still a major roadblock in our development.
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Milan-Sadariya
Aug 27, 2019 12:17
Not working with 2018.4.5f1 also.
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Polygoat
Aug 10, 2019 11:38
Blows my mind this isn't fixed yet. Pretty much renders the ParticleSystem unusable in VR...
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brando_slc
Jul 16, 2019 15:35
All the effort that Unity has put into VR... a VR editor even, but can't fix particle effects. Priorities. 8)
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ilhomparisi
Jun 15, 2019 09:11
15.06.2019 - Still not fixed yet.
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sewy
Jun 07, 2019 13:52
Still not working in 2019.1.5f1 after more than 9 months, is anyone working on it?
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FutureVisual
May 03, 2019 15:49
This makes particles look terrible in VR. Needs fixing ASAP!
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PatHightreeXVR
May 02, 2019 12:54
This bug breaks the whole reason why the Allow Roll checkbox exists in the first place, this is bad!
I also reported it, it has been reproduced and it's been sent it to engineering to get fixed.
https://fogbugz.unity3d.com/default.asp?1141627_3lvlt5qrukk5l4dr
What is the status ?
Will it make it into the 2018 LTS version ?
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richardkettlewell
Oct 28, 2019
We are investigating ways to address this issue but it is not trivial, so a fix may not come in the short term.
For anyone hitting this issue, we advise reverting to the scripting method mentioned here: https://forums.oculusvr.com/developer/discussion/5998/hmd-roll-and-particles
If using Unity 2019, rewriting it to use the C# Job System with Burst will make it run very efficiently. Details on that API can be found here: https://forum.unity.com/threads/particle-system-c-job-system-support.529284/