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Not Reproducible

Votes

0

Found in

3.5.0f2

Issue ID

441523

Regression

No

Batching breaks some tree creator trees

Terrain

-

TreeCreator stores arbitrary data in the tangent vectors, and transforming it (like batching does) is just wrong.

We need ability for shader to specify "I'm using normals / tangents as arbitrary data", and not do batching in those cases.

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