Search Issue Tracker
Not Reproducible
Votes
0
Found in
3.5.0f2
Issue ID
441523
Regression
No
Batching breaks some tree creator trees
TreeCreator stores arbitrary data in the tangent vectors, and transforming it (like batching does) is just wrong.
We need ability for shader to specify "I'm using normals / tangents as arbitrary data", and not do batching in those cases.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inspector's custom tooltip is displayed incorrectly when the name is truncated in UI toolkit
- Crash on ScriptableRenderLoopDraw when rendering a specific VFX in Play Mode
- The script is not renamed in the Project window when renaming and a compilation Error is present
- Average FPS in Play Mode degradation on a newly created BiRP project when it's upgraded from 2020.3.48f1 to a newer Editor version
- DecoratorDrawer indentation is incorrect when it is called with EditorGUI
Add comment