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By Design
By Design in 6000.2.X
Votes
0
Found in
2022.3.47f1
6000.0.47f1
6000.1.1f1
6000.2.0a10
Issue ID
UUM-104114
Regression
No
Bad Naming Convention in Shortcuts Window
Steps to reproduce:
- Create a new Unity project
- Navigate to Edit > Shortcuts. On macOS, select Unity > Shortcuts
- Observe list items in the Category and Command Sections. e.g ParticleSystem,
ShaderGraph, SpriteShape, ShowOnlySelected etcs
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Actual results: Inconsistent naming conventions, e.g ParticleSystem, ShowBounds
Expected results: Item names should follow a consistent naming convention with appropriate spaces, such as Particle System, Show Bounds, and Show Only Selected
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Reproducible with versions: 2022.3.61f1, 6000.0.47f1, 6000.1.1f1, 6000.2.0a10
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Tested on (OS): macOS 15.5 (Silicon M4)
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Notes:
This impacts readability and consistency across Unity's window, especially for new users unfamiliar with internal naming styles
Also noticeable in other sections
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Resolution Note:
Thanks for reporting the issue.
The "Category" names are set by the users when they define their shortcut.
Their is no naming convention associated to these. If one, such as ParticleSystem for instance could be named better, this should be reported as a ux design bug to the team in charge of the particle system.
But once again, Categories are not submitted to any Naming convention, it is defined directly by the path specified for the shortcut in the shortcut attribute.
Resolution Note (6000.2.X):
Thanks for reporting the issue.
The "Category" names are set by the users when they define their shortcut.
Their is no naming convention associated to these. If one, such as ParticleSystem for instance could be named better, this should be reported as a ux design bug to the team in charge of the particle system.
But once again, Categories are not submitted to any Naming convention, it is defined directly by the path specified for the shortcut in the shortcut attribute.