Search Issue Tracker
Fixed in 2021.3.11f1
Fixed in 2021.3.X, 2022.1.X, 2022.1.18f1, 2022.2.X, 2023.1.X
Votes
0
Found in
2021.3.3f1
2022.1.1f1
Issue ID
UUM-950
Regression
Yes
Baking stalls with terrains containing lots of holes
Steps to reproduce:
1. Download the attached project (DrArm-TerrainHolesRepro)
2. Open the TerrainRepro scene
3. Generate lighting using either CPU or GPU lightmapper
4. Baking stalls
Notes:
- Reproduces both with CPU and GPU lightmappers; Enlighten baked GI is not affected
- Reproduces in: 2021.2.0a15, 2021.2.0a16, 2021.2.0b1, 2021.2.0b4, 2021.2.12f1, 2022.1.0b8, 2022.2.0a1
- Does not reproduce in: 2021.2.0a4, 2021.2.0a8, 2021.2.0a12, 2021.2.0a14, 2021.1.20f1
- Uncovered while verifying the following issue: https://fogbugz.unity3d.com/f/cases/1384239/
Editor log print:
\[PathTracer] Failed to add geometry for terrain with hash '6651e6407e4c7571df7c168c1d1232c8'; terrain has no triangles or is fully covered by hole(s).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Add comment