Search Issue Tracker
Fixed in 2021.3.6f1
Fixed in 2021.3.X, 2022.1.X, 2022.1.7f1
Votes
0
Found in
2021.3.0f1
2022.1.1f1
Issue ID
UUM-2851
Regression
Yes
[Backport] Drawn mesh using Graphics.DrawMeshInstanced flickers when setting the Camera parameter
How to reproduce:
1. Open the attached project "TestDrawMeshInstance-2021.zip"
2. Open the "SampleScene" Scene
3. Enter the Play mode
Expected result: The drawn mesh doesn't flicker
Actual result: The drawn mesh flickers
Reproducible with: 2021.2.0a2, 2021.3.1f1, 2022.1.0f1, 2022.2.0a8
Not reproducible with: 2019.4.38f1, 2020.3.33f1, 2021.2.0a1, 2022.2.0a9, 2022.2.0a11
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
Add comment