Search Issue Tracker
Fixed
Fixed in 2020.3.37f1, 2021.3.5f1, 2022.1.6f1
Votes
0
Found in
2020.3.35f1
2021.3.3f1
2022.1.4f1
Issue ID
UUM-4697
Regression
No
[Backport] [Apple silicon][M1] Game view FPS is very low when the view is moved to an external display
Using an external display on an Apple silicon MacBook Pro laptop causes playmode FPS to drop significantly.
Repro:
1) Connect an external display to an Apple silicon-based MacBook Pro
2) Create an empty project. Make sure the scene view is not visible but the game view is. There's another, separate perf issue when showing both at the same time.
3) Enable the "Stats" button in the game view.
4) Enter play mode.
5) Move the game view between the built-in display and the external display. Leave it for a few seconds each time to let FPS stabilize. Note the values.
Result: Performance on the external display is very poor compared to the internal display
Expected: Much better performance on external displays
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scrollbar becomes unusable when adding Elements to the List
- "One or more data file missing for baking set NewScene Baking Set. Cannot load shared data." error in Player when a specific project is built
- Choosing new HDR Colour using RGB values breaks colour on Intensity Selectors
- Rendering/Decal Layer Mask options are different inside Prefab Mode and outside Prefab Mode when the project is upgraded to Unity 6
- Incorrect Realtime GI Light Probes baking when more than one Light Probe Group is used and "Baked Global Illumination" is enabled
Resolution Note (fix version 2022.1.6f1):
Fixed in 2022.1.6f1
Resolution Note (fix version 2021.3.5f1):
Fixed in 2021.3.5f1