Search Issue Tracker
Active
Votes
0
Found in
2021.3.47f1
2022.3.56f1
6000.0.34f1
6000.1.0b2
Issue ID
UUM-92721
Regression
No
"background-repeat" breaks when using Sprite slicing in UITK
Reproduction steps:
1. Open the attached “SlicingBreaksRepeating.zip” project
2. Open the “SampleScene” Scene
3. Open the Game view
4. Observe the UITK Sprite lines
Expected result: “line_dotted (with slicing)” and “line_dotted_uitk (styled slicing)” are sliced and repeated like “line_dotted_uitk (without slicing)”
Actual result: “line_dotted (with slicing)” and “line_dotted_uitk (styled slicing)” lines are not repeated
Reproducible with: 2021.3.47f1, 2022.3.56f1, 6000.0.34f1, 6000.1.0b2
Reproducible on: Windows 11
Not reproducible on: no other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Property (urp_ReflProbes_BoxMin) exceeds previous array size" warning spams console after switching platforms
- Have to change Input Mapping Path twice for change to take effect when Auto-Save is enabled
- No Duplicate option is available when right clicking States in the Animator Window even though it's available via Shortcut
- Copied and Pasted States appear in a set location instead of where the Users cursor is located at when using the Pasting Shortcut
- Animator Component information box text is not centered
Add comment