Search Issue Tracker
Fixed in 5.0.2
Votes
3
Found in
5.0.1
Issue ID
692111
Regression
No
[Ship-stopper] Auto generated Lightmap UV’s shifting on IOS and android devices
To reproduce:
1) Download and open project
2) Build and run on iOS or android
3) Notice black spots on map that don't show in editor
Reproduced on 5.0.1p3 using iPad Air (8.1.1) and google nexus 5 (android 5.0.1)
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][IL2CPP][ARMv7] Struct field value corrupts when invoking a generic delegate with a large struct by value
- Highlights persist throughout Options Panels in the Rendering Debugger Window
- Typing numbers in Matrix node’s numeric fields stretches Node
- Streaming is misspelled as "Steaming" in "Enable GPU Streaming" and "Enable Disk Streaming" tooltpis
- "IndexOutOfRangeException" thrown when moving caret left at start of TMP Input Field with rich text
kei_kff
Jun 10, 2015 19:48
I've encountered the same problem,too. Not Only Auto-Generated, but the shifting seemed to happen on Manually created UV2,too for our project.....in Editor, Lightmap is beautiful, but on iPad/iPhone...Huge Black spots/seams appears and AO looks offset..or something.....
Is this issue fixed on 5.0.2 or Later?
xiewneqi
Jun 01, 2015 01:44
I've met the same problem too, but with Unity 5.0.0f4. Baking on PC for android platform works fine, however when switched to IOS platform on MAC, then some baked mesh look messed up.
Zorkman
May 14, 2015 09:40
I had the same problem, everything was beatiful in the editor with ambient occlusion and everything, but then when I published to iPad (4th generation) the lightmap got twisted or something. Some parts of it looked fine and some parts just horrible.